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glongoboy
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Glorpo Game
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Into The Asteroid Belt
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THRUSTSPARK SCANCAM-22
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Meteorite Disk Space
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Parallelepiped
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Astrozoology
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Marshmallow Corporation
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ChronoGreaser

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harperlr

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TIME REVERSALby
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_.vesper
Discarded theme(s):ERNESTO by xen42Themes are given multiple teams at random at the start of their jam, and have to discard some of them. These discarded themes don't go into this team's submission.

Into The Asteroid Belt

You and your friend are in a research mission, where you need to go from the asteroid belt orbits to get close to the black hole you two are studying. But oh no! There are aliens that are trying to stop you! Luckily, if you die you just go back to the start (who knew that weird quantum drive would come in handy in situations like this). Also, you have a set time before the black hole eats everything, so be quick! Enjoy this Pokémon Mystery Dungeon inspired Jam entry. Controls are: WASD/Arrow Keys to move. Shift to make a turn go faster. Note: At the bottom of the screen you have a log of the actions taken by you and the AI until that point.
Overall:
#9
(2.36)
Game Quality:
#9
(2.64)
Theme Fit:
#9
(2.09)

Number of ratings: 11

raicuparta's avatar
raicuparta
4
3

The game loop is tight and works well. I was a bit frustrated with dying and having to go to the first level again, but not too bad since after a while you just breeze through the levels. Maybe I'm being a bit harsh, but I found the themes to barely be there. They were there in the story but not really something that's core to the game.

_.vesper's avatar
_.vesper
3
2

I never played pokemon mystery dungeon but it was cool seeing your partner have a scrumption of intelligence bestowed. It definitely feels like you wanted to make a specific kind of game then just went "okay so theme 1 means I don't make a save system and theme 2 is for story!"

leespork's avatar
leespork
2
1
codercleric's avatar
codercleric
3
3

Pretty neat concept, I like the little buddy that follows you around. The combat is pretty simple, but there is some strategy to making sure you and your ally end up near the enemy at the same time. Well done!

gamewyrm's avatar
gamewyrm
1
2

Time limit makes this aggravating. Since there's line of sight and you can't really plan out how to move around to avoid the enemies because you don't know where they are, or where the buttons are, you're forced to just rush the buttons and hope you can make it without dying.

samster68's avatar
samster68
1
2

I love the turn-based idea! Once I figured out how PMD fits into it, it made a lot more sense. I liked the level screen.

hawkbar's avatar
hawkbar
3
2

Sprite art looked good, especially on the main menu/map screen; line of sight system was impressive; the turn-based movement and combat systems were ambitious!

vlad_is_slav's avatar
vlad_is_slav
3
3

a bit jank feedback on the combat mechanics, no clear tutorial and feedback is all in the bottom chat, which does not scroll automatically, so if you want to actually see what is happening you must constantly stop playing and scroll down in the log, zone 1 seems to be asking you to simply run through and not interact with the combat, which makes zone 2 a steeper learning curve since you get reset to the runback instead of the combat stuff

vambok's avatar
vambok
3
2

Is it even possible without running out of time? May be skill issue but idk

insmoshable's avatar
insmoshable
3
1

I'm sorry, I really bounced off of this one. I couldn't really figure out how the gameplay worked.

thelowedown's avatar
thelowedown
3
2
🗜️ Squozen
Best zip compression ratio (3.00x).
🪞 Narcisist
Used their own themes.